Searched refs:TextureAsset (Results 1 – 5 of 5) sorted by relevance
25 class TextureAsset {33 static std::shared_ptr<TextureAsset> loadAsset(AAssetManager *assetManager,36 ~TextureAsset();44 inline TextureAsset(GLuint textureId) : textureID_(textureId) {} in TextureAsset() function
23 std::shared_ptr<TextureAsset> TextureAsset::loadAsset(AAssetManager *assetManager, in loadAsset()83 return std::shared_ptr<TextureAsset>(new TextureAsset(textureId)); in loadAsset()86 TextureAsset::~TextureAsset() { in ~TextureAsset()
62 std::shared_ptr<TextureAsset> spTexture) in Model()76 inline const TextureAsset &getTexture() const { return *spTexture_; } in getTexture()114 std::shared_ptr<TextureAsset> spTexture_;
303 thread_local auto spAndroidRobotTexture = TextureAsset::loadAsset(assetManager, "android.png"); in addHead()
28 "src/cpp/TextureAsset.cpp",