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Searched refs:TextureAsset (Results 1 – 5 of 5) sorted by relevance

/cts/hostsidetests/adpf/app/hintsession/src/cpp/
DTextureAsset.h25 class TextureAsset {
33 static std::shared_ptr<TextureAsset> loadAsset(AAssetManager *assetManager,
36 ~TextureAsset();
44 inline TextureAsset(GLuint textureId) : textureID_(textureId) {} in TextureAsset() function
DTextureAsset.cpp23 std::shared_ptr<TextureAsset> TextureAsset::loadAsset(AAssetManager *assetManager, in loadAsset()
83 return std::shared_ptr<TextureAsset>(new TextureAsset(textureId)); in loadAsset()
86 TextureAsset::~TextureAsset() { in ~TextureAsset()
DModel.h62 std::shared_ptr<TextureAsset> spTexture) in Model()
76 inline const TextureAsset &getTexture() const { return *spTexture_; } in getTexture()
114 std::shared_ptr<TextureAsset> spTexture_;
DRenderer.cpp303 thread_local auto spAndroidRobotTexture = TextureAsset::loadAsset(assetManager, "android.png"); in addHead()
/cts/hostsidetests/adpf/app/hintsession/
DAndroid.bp28 "src/cpp/TextureAsset.cpp",