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Searched refs:Vertex (Results 1 – 5 of 5) sorted by relevance

/cts/hostsidetests/adpf/app/hintsession/src/cpp/
DModel.h49 struct Vertex { struct
50 constexpr Vertex(const Vector3 &inPosition, const Vector2 &inUV) in Vertex() function
61 inline Model(std::vector<Vertex> vertices, std::vector<Index> indices, in Model() argument
70 inline const Vertex *getVertexData() const { return currentVertices_.data(); } in getVertexData()
111 std::vector<Vertex> currentVertices_;
112 std::vector<Vertex> startVertices_;
DRenderer.cpp304 thread_local std::vector<Vertex> vertices = { in addHead()
305 Vertex(Vector3{{0.3, 0.3, 0}}, Vector2{{0, 0}}), // 0 in addHead()
306 Vertex(Vector3{{-0.3, 0.3, 0}}, Vector2{{1, 0}}), // 1 in addHead()
307 Vertex(Vector3{{-0.3, -0.3, 0}}, Vector2{{1, 1}}), // 2 in addHead()
308 Vertex(Vector3{{0.3, -0.3, 0}}, Vector2{{0, 1}}) // 3 in addHead()
DShader.cpp135 sizeof(Vertex), // stride is Vertex bytes in drawModel()
145 sizeof(Vertex), // stride is Vertex bytes in drawModel()
/cts/tests/tests/opengl/src/android/opengl/cts/
DVertex.java18 public class Vertex { class
DRendererElevenShaderTest.java32 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, Vertex.successfulcompile_vertex); in onSurfaceCreated()