Searched refs:bD (Results 1 – 4 of 4) sorted by relevance
160 float bD = frame.getRgbD()[2] * bT; in fromIntInFrame() local165 float bAF = (float) Math.pow(frame.getFl() * Math.abs(bD) / 100.0, 0.42); in fromIntInFrame()168 float bA = Math.signum(bD) * 400.0f * bAF / (bAF + 27.13f); in fromIntInFrame()
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