Searched refs:mSTMatrixHandle (Results 1 – 1 of 1) sorted by relevance
605 private int mSTMatrixHandle; field in CameraGPURecordingTest.SurfaceTextureRender671 GLES20.glUniformMatrix4fv(mSTMatrixHandle, 1, false, mSTMatrix, 0); in drawFrame()697 mSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); in surfaceCreated()698 checkLocation(mSTMatrixHandle, "uSTMatrix"); in surfaceCreated()