Searched refs:mTriangleVerticesData (Results 1 – 6 of 6) sorted by relevance
42 private final float[] mTriangleVerticesData = { field in TextureRender84 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in TextureRender()86 mTriangleVertices.put(mTriangleVerticesData).position(0); in TextureRender()
48 private final float[] mTriangleVerticesData = { field in CtsMediaTextureRender90 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in CtsMediaTextureRender()92 mTriangleVertices.put(mTriangleVerticesData).position(0); in CtsMediaTextureRender()
43 private final float[] mTriangleVerticesData = { field in TextureRender93 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in TextureRender()95 mTriangleVertices.put(mTriangleVerticesData).position(0); in TextureRender()
42 private final float[] mTriangleVerticesData = { field in TextureRender109 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in TextureRender()111 mTriangleVertices.put(mTriangleVerticesData).position(0); in TextureRender()
64 private final float[] mTriangleVerticesData = { field in CompressedTextureSurfaceView.CompressedTextureRender128 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in CompressedTextureRender()130 mTriangleVertices.put(mTriangleVerticesData).position(0); in CompressedTextureRender()
680 ByteBuffer.allocateDirect(mTriangleVerticesData.length * FLOAT_SIZE_BYTES). in Renderer()682 mTriangleVertices.put(mTriangleVerticesData).position(0); in Renderer()887 private final float[] mTriangleVerticesData = { field in CameraGLTest.Renderer