Searched refs:shaderNeedsNewProjectionMatrix_ (Results 1 – 2 of 2) sorted by relevance
60 shaderNeedsNewProjectionMatrix_(true) { in Renderer()148 bool shaderNeedsNewProjectionMatrix_; variable
141 if (shaderNeedsNewProjectionMatrix_) { in render()159 shaderNeedsNewProjectionMatrix_ = false; in render()297 shaderNeedsNewProjectionMatrix_ = true; in updateRenderArea()