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Searched refs:spAndroidRobotTexture (Results 1 – 1 of 1) sorted by relevance

/cts/hostsidetests/adpf/app/hintsession/src/cpp/
DRenderer.cpp303 thread_local auto spAndroidRobotTexture = TextureAsset::loadAsset(assetManager, "android.png"); in addHead() local
311 thread_local Model baseModel{vertices, indices, spAndroidRobotTexture}; in addHead()