Home
last modified time | relevance | path

Searched refs:uvAttribute (Results 1 – 1 of 1) sorted by relevance

/cts/hostsidetests/adpf/app/hintsession/src/cpp/
DShader.cpp69 GLint uvAttribute = glGetAttribLocation(program, uvAttributeName.c_str()); in loadShader() local
74 if (positionAttribute != -1 && uvAttribute != -1 && projectionMatrixUniform != -1) { in loadShader()
75 shader = new Shader(program, positionAttribute, uvAttribute, in loadShader()