Searched refs:uvAttribute (Results 1 – 1 of 1) sorted by relevance
69 GLint uvAttribute = glGetAttribLocation(program, uvAttributeName.c_str()); in loadShader() local74 if (positionAttribute != -1 && uvAttribute != -1 && projectionMatrixUniform != -1) { in loadShader()75 shader = new Shader(program, positionAttribute, uvAttribute, in loadShader()