Searched refs:uv_ (Results 1 – 2 of 2) sorted by relevance
99 : program_(program), position_(position), uv_(uv), projectionMatrix_(projectionMatrix) {} in Shader()103 GLint uv_; variable
141 glVertexAttribPointer(uv_, // attrib in drawModel()149 glEnableVertexAttribArray(uv_); in drawModel()158 glDisableVertexAttribArray(uv_); in drawModel()