Searched refs:wx (Results 1 – 5 of 5) sorted by relevance
163 float wx = w * x; in quaternionMatrixOpenGL() local174 matrix[9] = 2f * (yz - wx); in quaternionMatrixOpenGL()178 matrix[6] = 2f * (yz + wx); in quaternionMatrixOpenGL()
... co int x int y int w int fill double wx int anchor java.awt.GridBagConstraints c private void ...
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