Searched refs:wz (Results 1 – 4 of 4) sorted by relevance
165 float wz = w * z; in quaternionMatrixOpenGL() local168 matrix[4] = 2f * (xy - wz); in quaternionMatrixOpenGL()172 matrix[1] = 2f * (xy + wz); in quaternionMatrixOpenGL()
1358 �{��q��?�T6\҇�z�v1�G�1���wz�"�#e5 m�Mt���G1��"�3H�*<��K�ZZEb%��0ƻ��1378 � ����BJuK]�u��a/E�S��n��I��wz�ҭ��,kFQ-�X}g�dz&i *tT��ɤ�G1$�:j&%��=��L���o/���& �…4027 ��<�|7�O#1�CB�"�M�2��wzM�u���S �bI���SjhQ�OD����h) ��H�l�T���?��fQ%V���}YTlT*BT�Ů�&…
1359 �{��q��?�T6\҇�z�v1�G�1���wz�"�#e5 m�Mt���G1��"�3H�*<��K�ZZEb%��0ƻ��1379 � ����BJuK]�u��a/E�S��n��I��wz�ҭ��,kFQ-�X}g�dz&i *tT��ɤ�G1$�:j&%��=��L���o/���& �…4058 ��<�|7�O#1�CB�"�M�2��wzM�u���S �bI���SjhQ�OD����h) ��H�l�T���?��fQ%V���}YTlT*BT�Ů�&…
1359 �{��q��?�T6\҇�z�v1�G�1���wz�"�#e5 m�Mt���G1��"�3H�*<��K�ZZEb%��0ƻ��1379 � ����BJuK]�u��a/E�S��n��I��wz�ҭ��,kFQ-�X}g�dz&i *tT��ɤ�G1$�:j&%��=��L���o/���& �…4060 ��<�|7�O#1�CB�"�M�2��wzM�u���S �bI���SjhQ�OD����h) ��H�l�T���?��fQ%V���}YTlT*BT�Ů�&…