Searched refs:unpacked (Results 1 – 3 of 3) sorted by relevance
387 std::vector<std::string> unpacked; in sUnpackVarNames() local396 unpacked.push_back(next); in sUnpackVarNames()401 return unpacked; in sUnpackVarNames()406 std::vector<std::string> unpacked = sUnpackVarNames(uniformCount, packedNames); in glGetUniformIndicesAEMU() local407 GLchar** unpackedArray = new GLchar*[unpacked.size()]; in glGetUniformIndicesAEMU()409 for (auto& elt : unpacked) { in glGetUniformIndicesAEMU()478 std::vector<std::string> unpacked = sUnpackVarNames(count, packedVaryings); in glTransformFeedbackVaryingsAEMU() local479 char** unpackedArray = new char*[unpacked.size()]; in glTransformFeedbackVaryingsAEMU()481 for (auto& elt : unpacked) { in glTransformFeedbackVaryingsAEMU()
21 …custom_unpack obj FooStruct unpacked; inptr_obj_unpacked = (void*)(&unpacked); fooStructUnpack((un…
116 …FooStruct unpacked; inptr_obj_unpacked = (void*)(&unpacked); fooStructUnpack((unsigned char*)(inpt… in decode() local