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Searched refs:A_UV (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp120 static const char A_UV[] = "aUv"; variable
822 GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); in initShaders()
833 uvLocation = glGetAttribLocation(mTextShader, A_UV); in initShaders()