Searched refs:CellState (Results 1 – 2 of 2) sorted by relevance
85 private final CellState[][] mCellStates;248 public static class CellState { class in LockPatternView391 mCellStates = new CellState[3][3]; in LockPatternView()394 mCellStates[i][j] = new CellState(); in LockPatternView()421 public CellState[][] getCellStates() { in getCellStates()501 public void startCellStateAnimation(CellState cellState, float startAlpha, float endAlpha, in startCellStateAnimation()516 private void startCellStateAnimationSw(final CellState cellState, in startCellStateAnimationSw()549 private void startCellStateAnimationHw(final CellState cellState, in startCellStateAnimationHw()584 private void startRtAlphaAnimation(CellState cellState, float endAlpha, in startRtAlphaAnimation()682 final CellState cellState = mCellStates[lastCell.row][lastCell.column]; in resetLastActivatedCellProgress()[all …]
50 implements AppearAnimationCreator<LockPatternView.CellState> {346 public void createAnimation(final LockPatternView.CellState animatedCell, long delay, in createAnimation()