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Searched refs:Compose (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
Dpose.h47 Pose Compose(const Pose& other) const { in Compose() function
66 Pose operator*(const Pose& other) const { return Compose(other); }
/frameworks/native/libs/vr/libdvrcommon/tests/
Dpose_test.cpp108 const auto combined_pose(second_pose.Compose(first_pose)); in TYPED_TEST()
145 pose.Compose(pose_inverse), pose_inverse.Compose(pose), in TYPED_TEST()
/frameworks/base/libs/hwui/apex/
Dandroid_paint.cpp55 return SkImageFilters::Compose(ambient_shadow, key_shadow); in convertImageFilter()
/frameworks/base/packages/SystemUI/docs/
Dscene.md132 [Jetpack Compose](https://developer.android.com/jetpack/compose) to declare of
155 // This is where the UI is defined using Jetpack Compose.
319 ### Relationship to Jetpack Compose
321 The scene framework depends on Jetpack Compose; therefore, compiling System UI with
322 Jetpack Compose is required. However, because Jetpack Compose and Android Views
336 That feature of the framework uses a custom `element(ElementKey)` Jetpack Compose
340 Jetpack Compose `Modifier`, it means that, in order for an element in a scene to be
343 (nested within a Jetpack Compose `AndroidView`) but all ancestors must be `@Composable`
/frameworks/base/libs/hwui/
DTonemapper.cpp117 paint.setColorFilter(SkColorFilters::Compose(paint.refColorFilter(), colorFilter)); in tonemapPaint()
DCanvasTransform.cpp89 paint.setColorFilter(SkColorFilters::Compose(filter, paint.refColorFilter())); in applyColorTransform()
/frameworks/av/media/libheadtracking/
DPose-test.cpp80 TEST(Pose, Compose) { in TEST() argument
/frameworks/base/libs/hwui/jni/
DRenderEffect.cpp114 sk_sp<SkImageFilter> composeFilter = SkImageFilters::Compose( in createChainEffect()
/frameworks/base/packages/SystemUI/aconfig/
Dsystemui.aconfig838 " Compose for the UI."