Searched refs:DYNAMICS_PROCESSING_STATE_INITIALIZED (Results 1 – 3 of 3) sorted by relevance
36 if (mState != DYNAMICS_PROCESSING_STATE_INITIALIZED) { in enable()47 mState = DYNAMICS_PROCESSING_STATE_INITIALIZED; in disable()274 mState = DYNAMICS_PROCESSING_STATE_INITIALIZED; in init()
32 DYNAMICS_PROCESSING_STATE_INITIALIZED, enumerator
64 DYNAMICS_PROCESSING_STATE_INITIALIZED, enumerator209 pContext->mState = DYNAMICS_PROCESSING_STATE_INITIALIZED; in DP_init()481 if (pContext->mState != DYNAMICS_PROCESSING_STATE_INITIALIZED) { in DP_command()499 pContext->mState = DYNAMICS_PROCESSING_STATE_INITIALIZED; in DP_command()