Searched refs:FAIL_MESH_VALIDATE (Results 1 – 1 of 1) sorted by relevance
38 #define FAIL_MESH_VALIDATE(...) return std::make_tuple(false, SkStringPrintf(__VA_ARGS__)) in validate() macro40 FAIL_MESH_VALIDATE("MeshSpecification is required."); in validate()43 FAIL_MESH_VALIDATE("VertexBuffer is required."); in validate()52 FAIL_MESH_VALIDATE( in validate()58 FAIL_MESH_VALIDATE("The vertex offset (%zu) must be a multiple of the vertex stride (%zu).", in validate()64 FAIL_MESH_VALIDATE("The uniform data is %zu bytes but must be at least %zu.", in validate()83 FAIL_MESH_VALIDATE("%s mode requires at least %zu indices but index count is %zu.", in validate()88 FAIL_MESH_VALIDATE( in validate()94 FAIL_MESH_VALIDATE("The index offset must be a multiple of 2."); in validate()98 FAIL_MESH_VALIDATE("%s mode requires at least %zu vertices but vertex count is %zu.", in validate()[all …]