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Searched refs:GAMEPAD (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/services/inputflinger/tests/
DInputDeviceMetricsSource_test.cpp103 case InputDeviceUsageSource::GAMEPAD: { in TEST_P()
104 ASSERT_EQ(InputDeviceUsageSource::GAMEPAD, in TEST_P()
110 ASSERT_EQ(InputDeviceUsageSource::GAMEPAD, in TEST_P()
/frameworks/native/services/inputflinger/
DInputDeviceMetricsSource.h34 GAMEPAD = util::INPUT_DEVICE_USAGE_REPORTED__USAGE_SOURCES__GAMEPAD, enumerator
DInputDeviceMetricsSource.cpp43 return InputDeviceUsageSource::GAMEPAD; in getUsageSourceForKeyArgs()
DInputCommonConverter.cpp33 static_assert(static_cast<common::Source>(AINPUT_SOURCE_GAMEPAD) == common::Source::GAMEPAD, in getSource()
/frameworks/proto_logging/stats/enums/input/
Denums.proto186 GAMEPAD = 4; enumerator
/frameworks/native/services/inputflinger/reader/
DInputDevice.cpp533 if (classes.test(InputDeviceClass::GAMEPAD)) { in createMappers()
DEventHub.cpp2494 device->classes |= InputDeviceClass::GAMEPAD; in openDeviceLocked()
2534 device->classes.test(InputDeviceClass::GAMEPAD)) { in openDeviceLocked()
/frameworks/native/services/inputflinger/reader/include/
DEventHub.h112 GAMEPAD = android::os::IInputConstants::DEVICE_CLASS_GAMEPAD, enumerator