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Searched refs:GraphicBufferId (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.h166 using GraphicBufferId = uint64_t; variable
169 std::unordered_map<GraphicBufferId, int32_t> mGraphicBufferExternalRefs
171 std::unordered_map<GraphicBufferId, std::shared_ptr<AutoBackendTexture::LocalRef>> mTextureCache