Searched refs:NumberEffectsCalled (Results 1 – 3 of 3) sorted by relevance
68 int NumberEffectsCalled; /* Effects called so far */ member
237 pContext->pBundledContext->NumberEffectsCalled = 0; in EffectCreate()3008 pContext->pBundledContext->NumberEffectsCalled++; in Effect_process()3011 if (pContext->pBundledContext->NumberEffectsCalled >= in Effect_process()3015 ALOGW_IF(pContext->pBundledContext->NumberEffectsCalled > in Effect_process()3018 __func__, pContext->pBundledContext->NumberEffectsCalled, in Effect_process()3029 pContext->pBundledContext->NumberEffectsCalled = 0; in Effect_process()
359 pContext->pBundledContext->NumberEffectsCalled = 0; in lvmCreate()