/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/shade/domain/interactor/ |
D | ShadeInteractorSceneContainerImplTest.kt | 21 import com.android.compose.animation.scene.ObservableTransitionState 68 MutableStateFlow<ObservableTransitionState>( in qsExpansionWhenInSplitShadeAndQsExpanded() 69 ObservableTransitionState.Transition( in qsExpansionWhenInSplitShadeAndQsExpanded() 98 MutableStateFlow<ObservableTransitionState>( in qsExpansionWhenNotInSplitShadeAndQsExpanded() 99 ObservableTransitionState.Transition( in qsExpansionWhenNotInSplitShadeAndQsExpanded() 123 MutableStateFlow<ObservableTransitionState>( in qsFullscreen_falseWhenTransitioning() 124 ObservableTransitionState.Transition( in qsFullscreen_falseWhenTransitioning() 148 MutableStateFlow<ObservableTransitionState>( in qsFullscreen_falseWhenIdleNotQS() 149 ObservableTransitionState.Idle(Scenes.Shade) in qsFullscreen_falseWhenIdleNotQS() 166 MutableStateFlow<ObservableTransitionState>( in qsFullscreen_trueWhenIdleQS() [all …]
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D | ShadeAnimationInteractorSceneContainerImplTest.kt | 21 import com.android.compose.animation.scene.ObservableTransitionState 54 MutableStateFlow<ObservableTransitionState>( in isAnyCloseAnimationRunning_qsToShade() 55 ObservableTransitionState.Transition( in isAnyCloseAnimationRunning_qsToShade() 78 MutableStateFlow<ObservableTransitionState>( in isAnyCloseAnimationRunning_qsToGone_userInputNotOngoing() 79 ObservableTransitionState.Transition( in isAnyCloseAnimationRunning_qsToGone_userInputNotOngoing() 102 MutableStateFlow<ObservableTransitionState>( in isAnyCloseAnimationRunning_qsToGone_userInputOngoing() 103 ObservableTransitionState.Transition( in isAnyCloseAnimationRunning_qsToGone_userInputOngoing()
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/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/scene/data/repository/ |
D | SceneContainerRepositoryUtil.kt | 19 import com.android.compose.animation.scene.ObservableTransitionState 31 MutableStateFlow<ObservableTransitionState>(ObservableTransitionState.Idle(Scenes.Lockscreen)) 34 transition: ObservableTransitionState, in setSceneTransition() 50 ): ObservableTransitionState.Transition { in Transition() 51 return ObservableTransitionState.Transition( in Transition() 61 fun Idle(currentScene: SceneKey): ObservableTransitionState.Idle { in Idle() 62 return ObservableTransitionState.Idle(currentScene) in Idle()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/communal/log/ |
D | CommunalLoggerStartable.kt | 19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 90 private fun ObservableTransitionState.isOnCommunal(): Boolean { in isOnCommunal() method 91 return this is ObservableTransitionState.Idle && currentScene == CommunalScenes.Communal in isOnCommunal() 95 private fun ObservableTransitionState.isNotOnCommunal(): Boolean { in isNotOnCommunal() method 96 return this is ObservableTransitionState.Idle && currentScene != CommunalScenes.Communal in isNotOnCommunal() 100 private fun ObservableTransitionState.isSwipingToCommunal(): Boolean { in ObservableTransitionState() method 101 return this is ObservableTransitionState.Transition && in ObservableTransitionState() 107 private fun ObservableTransitionState.isSwipingFromCommunal(): Boolean { in isSwipingFromCommunal() method 108 return this is ObservableTransitionState.Transition && in isSwipingFromCommunal()
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/frameworks/base/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/ |
D | ObservableTransitionState.kt | 37 sealed interface ObservableTransitionState { interface 50 data class Idle(val currentScene: SceneKey) : ObservableTransitionState 76 ) : ObservableTransitionState { 103 fun SceneTransitionLayoutState.observableTransitionState(): Flow<ObservableTransitionState> { in SceneTransitionLayoutState() 106 is TransitionState.Idle -> ObservableTransitionState.Idle(state.currentScene) in SceneTransitionLayoutState() 108 ObservableTransitionState.Transition( in SceneTransitionLayoutState()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/communal/domain/interactor/ |
D | CommunalSceneInteractorTest.kt | 21 import com.android.compose.animation.scene.ObservableTransitionState 115 MutableStateFlow<ObservableTransitionState>( in transitionProgress_fullProgress() 116 ObservableTransitionState.Idle(CommunalScenes.Communal) in transitionProgress_fullProgress() 133 ObservableTransitionState.Transition( in transitionProgress_transitioningAwayFromTrackedScene() 158 MutableStateFlow(ObservableTransitionState.Idle(CommunalScenes.Communal)) in transitionProgress_transitioningAwayFromTrackedScene() 173 ObservableTransitionState.Transition( in transitionProgress_transitioningToTrackedScene() 195 MutableStateFlow(ObservableTransitionState.Idle(CommunalScenes.Communal)) in transitionProgress_transitioningToTrackedScene() 208 val transitionState: MutableStateFlow<ObservableTransitionState> = in isIdleOnCommunal() 209 MutableStateFlow(ObservableTransitionState.Idle(CommunalScenes.Communal)) in isIdleOnCommunal() 217 ObservableTransitionState.Transition( in isIdleOnCommunal() [all …]
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/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/communal/data/repository/ |
D | FakeCommunalSceneRepository.kt | 3 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 34 _transitionState.value = flowOf(ObservableTransitionState.Idle(toScene)) in <lambda>() 38 private val defaultTransitionState = ObservableTransitionState.Idle(CommunalScenes.Default) in <lambda>() 39 private val _transitionState = MutableStateFlow<Flow<ObservableTransitionState>?>(null) in <lambda>() 40 override val transitionState: StateFlow<ObservableTransitionState> = in <lambda>() 49 override fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) { in <lambda>()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/communal/data/repository/ |
D | CommunalSceneRepository.kt | 19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 49 val transitionState: StateFlow<ObservableTransitionState> in <lambda>() 62 fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) in <lambda>() 77 private val defaultTransitionState = ObservableTransitionState.Idle(CommunalScenes.Default) 78 private val _transitionState = MutableStateFlow<Flow<ObservableTransitionState>?>(null) 79 override val transitionState: StateFlow<ObservableTransitionState> = 110 override fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) { in setTransitionState()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/communal/data/repository/ |
D | CommunalRepositoryImplTest.kt | 21 import com.android.compose.animation.scene.ObservableTransitionState 54 .isEqualTo(ObservableTransitionState.Idle(CommunalScenes.Default)) in transitionState_idleByDefault() 61 underTest.setTransitionState(flowOf(ObservableTransitionState.Idle(expectedSceneKey))) in transitionState_setTransitionState_returnsNewValue() 64 assertThat(transitionState).isEqualTo(ObservableTransitionState.Idle(expectedSceneKey)) in transitionState_setTransitionState_returnsNewValue() 72 flowOf(ObservableTransitionState.Idle(CommunalScenes.Communal)) in transitionState_setNullTransitionState_returnsDefaultValue() 81 .isEqualTo(ObservableTransitionState.Idle(CommunalScenes.Default)) in transitionState_setNullTransitionState_returnsDefaultValue()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/shade/domain/interactor/ |
D | ShadeInteractorSceneContainerImpl.kt | 19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 89 is ObservableTransitionState.Idle -> false in <lambda>() 90 is ObservableTransitionState.Transition -> in <lambda>() 106 is ObservableTransitionState.Idle -> in <lambda>() 108 is ObservableTransitionState.Transition -> false in <lambda>() 141 is ObservableTransitionState.Idle -> in <lambda>() 147 is ObservableTransitionState.Transition -> in <lambda>() 169 is ObservableTransitionState.Idle -> flowOf(false) in <lambda>() 170 is ObservableTransitionState.Transition -> in <lambda>()
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D | ShadeAnimationInteractorSceneContainerImpl.kt | 19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 49 is ObservableTransitionState.Idle -> flowOf(false) in <lambda>() 50 is ObservableTransitionState.Transition -> in <lambda>()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/interactor/ |
D | SceneInteractorTest.kt | 23 import com.android.compose.animation.scene.ObservableTransitionState 116 ObservableTransitionState.Transition( in changeScene_toGoneWhenTransitionToLockedFromGone() 211 MutableStateFlow<ObservableTransitionState>( in transitionState() 212 ObservableTransitionState.Idle(Scenes.Lockscreen) in transitionState() 221 ObservableTransitionState.Transition( in transitionState() 240 ObservableTransitionState.Idle(kosmos.sceneContainerConfig.initialSceneKey) in transitionState() 248 MutableStateFlow<ObservableTransitionState>( in transitioningTo() 249 ObservableTransitionState.Idle(underTest.currentScene.value) in transitioningTo() 261 ObservableTransitionState.Transition( in transitioningTo() 277 transitionState.value = ObservableTransitionState.Idle(Scenes.Shade) in transitioningTo() [all …]
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D | SceneContainerOcclusionInteractorTest.kt | 23 import com.android.compose.animation.scene.ObservableTransitionState 58 MutableStateFlow<ObservableTransitionState>( 59 ObservableTransitionState.Idle(Scenes.Lockscreen) 78 .isEqualTo(ObservableTransitionState.Idle(Scenes.Lockscreen)) in invisibleDueToOcclusion() 152 ObservableTransitionState.Transition( 169 mutableTransitionState.value = ObservableTransitionState.Idle(Scenes.Shade) 179 ObservableTransitionState.Transition( 196 mutableTransitionState.value = ObservableTransitionState.Idle(Scenes.Lockscreen)
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/frameworks/base/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ |
D | ObservableTransitionStateTest.kt | 48 var observableState: ObservableTransitionState? = null in <lambda>() 53 fun observableState(): ObservableTransitionState { in <lambda>() 58 fun ObservableTransitionState.Transition.progress(): Float { in <lambda>() method 83 assertThat(observableState()).isEqualTo(ObservableTransitionState.Idle(SceneA)) in <lambda>() 87 assertThat(state).isInstanceOf(ObservableTransitionState.Transition::class.java) in <lambda>() 88 assertThat((state as ObservableTransitionState.Transition).fromScene) in <lambda>() 95 assertThat((state as ObservableTransitionState.Transition).fromScene) in <lambda>() 101 assertThat(observableState()).isEqualTo(ObservableTransitionState.Idle(SceneB)) in <lambda>()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/communal/domain/interactor/ |
D | CommunalSceneInteractor.kt | 19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 90 val transitionState: StateFlow<ObservableTransitionState> = in <lambda>() 98 fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) { in <lambda>() 107 is ObservableTransitionState.Idle -> in <lambda>() 109 is ObservableTransitionState.Transition -> in <lambda>() 134 it is ObservableTransitionState.Idle && it.currentScene == CommunalScenes.Communal in <lambda>() 149 !(it is ObservableTransitionState.Idle && it.currentScene == CommunalScenes.Blank) in <lambda>()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/keyguard/domain/interactor/scenetransition/ |
D | LockscreenSceneTransitionInteractor.kt | 19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 95 .pairwise(ObservableTransitionState.Idle(Scenes.Lockscreen)) in <lambda>() 98 is ObservableTransitionState.Idle -> handleIdle(prevTransition, transition) in <lambda>() 99 is ObservableTransitionState.Transition -> handleTransition(transition) in <lambda>() 106 prevTransition: ObservableTransitionState, in <lambda>() 107 idle: ObservableTransitionState.Idle in <lambda>() 110 if (prevTransition !is ObservableTransitionState.Transition) return in <lambda>() 150 private suspend fun handleTransition(transition: ObservableTransitionState.Transition) { in <lambda>() 185 private fun collectProgress(transition: ObservableTransitionState.Transition) { in <lambda>()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/communal/log/ |
D | CommunalLoggerStartableTest.kt | 21 import com.android.compose.animation.scene.ObservableTransitionState 78 MutableStateFlow<ObservableTransitionState>(idle(CommunalScenes.Default)) in transitionStateLogging_enterCommunalHub() 106 MutableStateFlow<ObservableTransitionState>(idle(CommunalScenes.Default)) in transitionStateLogging_enterCommunalHub_canceled() 137 MutableStateFlow<ObservableTransitionState>(idle(CommunalScenes.Communal)) in transitionStateLogging_exitCommunalHub() 165 MutableStateFlow<ObservableTransitionState>(idle(CommunalScenes.Communal)) in transitionStateLogging_exitCommunalHub_canceled() 194 ): ObservableTransitionState.Transition { in transition() 195 return ObservableTransitionState.Transition( in transition() 205 private fun idle(sceneKey: SceneKey): ObservableTransitionState.Idle { in idle() 206 return ObservableTransitionState.Idle(sceneKey) in idle()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/scene/data/repository/ |
D | SceneContainerRepository.kt | 21 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 61 private val defaultTransitionState = ObservableTransitionState.Idle(config.initialSceneKey) in <lambda>() 62 private val _transitionState = MutableStateFlow<Flow<ObservableTransitionState>?>(null) in <lambda>() 63 val transitionState: StateFlow<ObservableTransitionState> = in <lambda>() 110 fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) { in <lambda>()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/ |
D | NotificationStackAppearanceIntegrationTest.kt | 23 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 118 MutableStateFlow<ObservableTransitionState>( in <lambda>() 119 ObservableTransitionState.Idle(currentScene = Scenes.Gone) in <lambda>() 134 ObservableTransitionState.Transition( in <lambda>() 159 MutableStateFlow<ObservableTransitionState>( in <lambda>() 160 ObservableTransitionState.Idle(currentScene = Scenes.Lockscreen) in <lambda>() 175 MutableStateFlow<ObservableTransitionState>( in <lambda>() 176 ObservableTransitionState.Idle(currentScene = Scenes.Shade) in <lambda>() 191 ObservableTransitionState.Transition( in <lambda>()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/scene/domain/interactor/ |
D | SceneContainerOcclusionInteractor.kt | 19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 98 sceneTransitionState: ObservableTransitionState, in <lambda>() 108 private val ObservableTransitionState.canBeOccluded: Boolean in <lambda>() constant 111 is ObservableTransitionState.Idle -> currentScene.canBeOccluded in <lambda>() 112 is ObservableTransitionState.Transition -> in <lambda>()
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D | SceneInteractor.kt | 19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 105 val transitionState: StateFlow<ObservableTransitionState> = repository.transitionState in <lambda>() 116 .map { state -> (state as? ObservableTransitionState.Transition)?.toScene } in <lambda>() 133 is ObservableTransitionState.Transition -> it.isUserInputOngoing in <lambda>() 134 is ObservableTransitionState.Idle -> flowOf(false) in <lambda>() 168 is ObservableTransitionState.Idle -> { in <lambda>() 171 is ObservableTransitionState.Transition -> { in <lambda>() 324 fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) { in <lambda>() 371 (transitionState.value as? ObservableTransitionState.Transition)?.fromScene == in <lambda>()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/data/repository/ |
D | SceneContainerRepositoryTest.kt | 23 import com.android.compose.animation.scene.ObservableTransitionState 114 ObservableTransitionState.Idle(kosmos.sceneContainerConfig.initialSceneKey) in transitionState_defaultsToIdle() 123 MutableStateFlow<ObservableTransitionState>( in transitionState_reflectsUpdates() 124 ObservableTransitionState.Idle(Scenes.Lockscreen) in transitionState_reflectsUpdates() 132 ObservableTransitionState.Transition( in transitionState_reflectsUpdates() 151 ObservableTransitionState.Idle(kosmos.sceneContainerConfig.initialSceneKey) in transitionState_reflectsUpdates()
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/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/domain/interactor/ |
D | WindowManagerLockscreenVisibilityInteractorTest.kt | 21 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>() 206 kosmos.setSceneTransition(ObservableTransitionState.Idle(Scenes.Lockscreen)) in <lambda>() 217 ObservableTransitionState.Transition( in <lambda>() 231 ObservableTransitionState.Transition( in <lambda>() 244 kosmos.setSceneTransition(ObservableTransitionState.Idle(Scenes.Gone)) in <lambda>() 258 kosmos.setSceneTransition(ObservableTransitionState.Idle(Scenes.Lockscreen)) in <lambda>() 271 ObservableTransitionState.Transition( in <lambda>() 295 kosmos.setSceneTransition(ObservableTransitionState.Idle(Scenes.Bouncer)) in <lambda>() 309 ObservableTransitionState.Transition( in <lambda>() 327 ObservableTransitionState.Transition( in <lambda>() [all …]
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/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/keyguard/domain/interactor/scenetransition/ |
D | LockscreenSceneTransitionInteractorTest.kt | 21 import com.android.compose.animation.scene.ObservableTransitionState 57 MutableStateFlow<ObservableTransitionState>( 58 ObservableTransitionState.Idle(Scenes.Lockscreen) 62 ObservableTransitionState.Transition( 72 ObservableTransitionState.Transition( 114 sceneTransitions.value = ObservableTransitionState.Idle(Scenes.Gone) in transition_from_ls_scene_end_in_gone() 151 sceneTransitions.value = ObservableTransitionState.Idle(Scenes.Lockscreen) in transition_from_ls_scene_end_in_ls() 214 sceneTransitions.value = ObservableTransitionState.Idle(Scenes.Lockscreen) in transition_from_ls_scene_on_aod_end_in_ls() 266 sceneTransitions.value = ObservableTransitionState.Idle(Scenes.Lockscreen) in transition_to_ls_scene_end_in_ls() 294 ObservableTransitionState.Transition( in transition_to_ls_scene_with_changed_next_scene_is_respected_just_once() [all …]
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/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/keyguard/domain/interactor/ |
D | KeyguardTransitionScenariosTest.kt | 23 import com.android.compose.animation.scene.ObservableTransitionState 644 MutableStateFlow<ObservableTransitionState>( in dozingToGlanceableHub() 645 ObservableTransitionState.Idle(CommunalScenes.Communal) in dozingToGlanceableHub() 777 MutableStateFlow<ObservableTransitionState>( in goneToGlanceableHub() 778 ObservableTransitionState.Idle(CommunalScenes.Communal) in goneToGlanceableHub() 953 MutableStateFlow<ObservableTransitionState>( in alternateBouncerToGlanceableHub() 954 ObservableTransitionState.Idle(CommunalScenes.Communal) in alternateBouncerToGlanceableHub() 1069 MutableStateFlow<ObservableTransitionState>( in primaryBouncerToGlanceableHub() 1070 ObservableTransitionState.Idle(CommunalScenes.Communal) in primaryBouncerToGlanceableHub() 1105 MutableStateFlow<ObservableTransitionState>( in primaryBouncerToGlanceableHubWhileDreaming() [all …]
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