Home
last modified time | relevance | path

Searched refs:ObservableTransitionState (Results 1 – 25 of 63) sorted by relevance

123

/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/shade/domain/interactor/
DShadeInteractorSceneContainerImplTest.kt21 import com.android.compose.animation.scene.ObservableTransitionState
68 MutableStateFlow<ObservableTransitionState>( in qsExpansionWhenInSplitShadeAndQsExpanded()
69 ObservableTransitionState.Transition( in qsExpansionWhenInSplitShadeAndQsExpanded()
98 MutableStateFlow<ObservableTransitionState>( in qsExpansionWhenNotInSplitShadeAndQsExpanded()
99 ObservableTransitionState.Transition( in qsExpansionWhenNotInSplitShadeAndQsExpanded()
123 MutableStateFlow<ObservableTransitionState>( in qsFullscreen_falseWhenTransitioning()
124 ObservableTransitionState.Transition( in qsFullscreen_falseWhenTransitioning()
148 MutableStateFlow<ObservableTransitionState>( in qsFullscreen_falseWhenIdleNotQS()
149 ObservableTransitionState.Idle(Scenes.Shade) in qsFullscreen_falseWhenIdleNotQS()
166 MutableStateFlow<ObservableTransitionState>( in qsFullscreen_trueWhenIdleQS()
[all …]
DShadeAnimationInteractorSceneContainerImplTest.kt21 import com.android.compose.animation.scene.ObservableTransitionState
54 MutableStateFlow<ObservableTransitionState>( in isAnyCloseAnimationRunning_qsToShade()
55 ObservableTransitionState.Transition( in isAnyCloseAnimationRunning_qsToShade()
78 MutableStateFlow<ObservableTransitionState>( in isAnyCloseAnimationRunning_qsToGone_userInputNotOngoing()
79 ObservableTransitionState.Transition( in isAnyCloseAnimationRunning_qsToGone_userInputNotOngoing()
102 MutableStateFlow<ObservableTransitionState>( in isAnyCloseAnimationRunning_qsToGone_userInputOngoing()
103 ObservableTransitionState.Transition( in isAnyCloseAnimationRunning_qsToGone_userInputOngoing()
/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/scene/data/repository/
DSceneContainerRepositoryUtil.kt19 import com.android.compose.animation.scene.ObservableTransitionState
31 MutableStateFlow<ObservableTransitionState>(ObservableTransitionState.Idle(Scenes.Lockscreen))
34 transition: ObservableTransitionState, in setSceneTransition()
50 ): ObservableTransitionState.Transition { in Transition()
51 return ObservableTransitionState.Transition( in Transition()
61 fun Idle(currentScene: SceneKey): ObservableTransitionState.Idle { in Idle()
62 return ObservableTransitionState.Idle(currentScene) in Idle()
/frameworks/base/packages/SystemUI/src/com/android/systemui/communal/log/
DCommunalLoggerStartable.kt19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
90 private fun ObservableTransitionState.isOnCommunal(): Boolean { in isOnCommunal() method
91 return this is ObservableTransitionState.Idle && currentScene == CommunalScenes.Communal in isOnCommunal()
95 private fun ObservableTransitionState.isNotOnCommunal(): Boolean { in isNotOnCommunal() method
96 return this is ObservableTransitionState.Idle && currentScene != CommunalScenes.Communal in isNotOnCommunal()
100 private fun ObservableTransitionState.isSwipingToCommunal(): Boolean { in ObservableTransitionState() method
101 return this is ObservableTransitionState.Transition && in ObservableTransitionState()
107 private fun ObservableTransitionState.isSwipingFromCommunal(): Boolean { in isSwipingFromCommunal() method
108 return this is ObservableTransitionState.Transition && in isSwipingFromCommunal()
/frameworks/base/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/
DObservableTransitionState.kt37 sealed interface ObservableTransitionState { interface
50 data class Idle(val currentScene: SceneKey) : ObservableTransitionState
76 ) : ObservableTransitionState {
103 fun SceneTransitionLayoutState.observableTransitionState(): Flow<ObservableTransitionState> { in SceneTransitionLayoutState()
106 is TransitionState.Idle -> ObservableTransitionState.Idle(state.currentScene) in SceneTransitionLayoutState()
108 ObservableTransitionState.Transition( in SceneTransitionLayoutState()
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/communal/domain/interactor/
DCommunalSceneInteractorTest.kt21 import com.android.compose.animation.scene.ObservableTransitionState
115 MutableStateFlow<ObservableTransitionState>( in transitionProgress_fullProgress()
116 ObservableTransitionState.Idle(CommunalScenes.Communal) in transitionProgress_fullProgress()
133 ObservableTransitionState.Transition( in transitionProgress_transitioningAwayFromTrackedScene()
158 MutableStateFlow(ObservableTransitionState.Idle(CommunalScenes.Communal)) in transitionProgress_transitioningAwayFromTrackedScene()
173 ObservableTransitionState.Transition( in transitionProgress_transitioningToTrackedScene()
195 MutableStateFlow(ObservableTransitionState.Idle(CommunalScenes.Communal)) in transitionProgress_transitioningToTrackedScene()
208 val transitionState: MutableStateFlow<ObservableTransitionState> = in isIdleOnCommunal()
209 MutableStateFlow(ObservableTransitionState.Idle(CommunalScenes.Communal)) in isIdleOnCommunal()
217 ObservableTransitionState.Transition( in isIdleOnCommunal()
[all …]
/frameworks/base/packages/SystemUI/tests/utils/src/com/android/systemui/communal/data/repository/
DFakeCommunalSceneRepository.kt3 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
34 _transitionState.value = flowOf(ObservableTransitionState.Idle(toScene)) in <lambda>()
38 private val defaultTransitionState = ObservableTransitionState.Idle(CommunalScenes.Default) in <lambda>()
39 private val _transitionState = MutableStateFlow<Flow<ObservableTransitionState>?>(null) in <lambda>()
40 override val transitionState: StateFlow<ObservableTransitionState> = in <lambda>()
49 override fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) { in <lambda>()
/frameworks/base/packages/SystemUI/src/com/android/systemui/communal/data/repository/
DCommunalSceneRepository.kt19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
49 val transitionState: StateFlow<ObservableTransitionState> in <lambda>()
62 fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) in <lambda>()
77 private val defaultTransitionState = ObservableTransitionState.Idle(CommunalScenes.Default)
78 private val _transitionState = MutableStateFlow<Flow<ObservableTransitionState>?>(null)
79 override val transitionState: StateFlow<ObservableTransitionState> =
110 override fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) { in setTransitionState()
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/communal/data/repository/
DCommunalRepositoryImplTest.kt21 import com.android.compose.animation.scene.ObservableTransitionState
54 .isEqualTo(ObservableTransitionState.Idle(CommunalScenes.Default)) in transitionState_idleByDefault()
61 underTest.setTransitionState(flowOf(ObservableTransitionState.Idle(expectedSceneKey))) in transitionState_setTransitionState_returnsNewValue()
64 assertThat(transitionState).isEqualTo(ObservableTransitionState.Idle(expectedSceneKey)) in transitionState_setTransitionState_returnsNewValue()
72 flowOf(ObservableTransitionState.Idle(CommunalScenes.Communal)) in transitionState_setNullTransitionState_returnsDefaultValue()
81 .isEqualTo(ObservableTransitionState.Idle(CommunalScenes.Default)) in transitionState_setNullTransitionState_returnsDefaultValue()
/frameworks/base/packages/SystemUI/src/com/android/systemui/shade/domain/interactor/
DShadeInteractorSceneContainerImpl.kt19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
89 is ObservableTransitionState.Idle -> false in <lambda>()
90 is ObservableTransitionState.Transition -> in <lambda>()
106 is ObservableTransitionState.Idle -> in <lambda>()
108 is ObservableTransitionState.Transition -> false in <lambda>()
141 is ObservableTransitionState.Idle -> in <lambda>()
147 is ObservableTransitionState.Transition -> in <lambda>()
169 is ObservableTransitionState.Idle -> flowOf(false) in <lambda>()
170 is ObservableTransitionState.Transition -> in <lambda>()
DShadeAnimationInteractorSceneContainerImpl.kt19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
49 is ObservableTransitionState.Idle -> flowOf(false) in <lambda>()
50 is ObservableTransitionState.Transition -> in <lambda>()
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/domain/interactor/
DSceneInteractorTest.kt23 import com.android.compose.animation.scene.ObservableTransitionState
116 ObservableTransitionState.Transition( in changeScene_toGoneWhenTransitionToLockedFromGone()
211 MutableStateFlow<ObservableTransitionState>( in transitionState()
212 ObservableTransitionState.Idle(Scenes.Lockscreen) in transitionState()
221 ObservableTransitionState.Transition( in transitionState()
240 ObservableTransitionState.Idle(kosmos.sceneContainerConfig.initialSceneKey) in transitionState()
248 MutableStateFlow<ObservableTransitionState>( in transitioningTo()
249 ObservableTransitionState.Idle(underTest.currentScene.value) in transitioningTo()
261 ObservableTransitionState.Transition( in transitioningTo()
277 transitionState.value = ObservableTransitionState.Idle(Scenes.Shade) in transitioningTo()
[all …]
DSceneContainerOcclusionInteractorTest.kt23 import com.android.compose.animation.scene.ObservableTransitionState
58 MutableStateFlow<ObservableTransitionState>(
59 ObservableTransitionState.Idle(Scenes.Lockscreen)
78 .isEqualTo(ObservableTransitionState.Idle(Scenes.Lockscreen)) in invisibleDueToOcclusion()
152 ObservableTransitionState.Transition(
169 mutableTransitionState.value = ObservableTransitionState.Idle(Scenes.Shade)
179 ObservableTransitionState.Transition(
196 mutableTransitionState.value = ObservableTransitionState.Idle(Scenes.Lockscreen)
/frameworks/base/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/
DObservableTransitionStateTest.kt48 var observableState: ObservableTransitionState? = null in <lambda>()
53 fun observableState(): ObservableTransitionState { in <lambda>()
58 fun ObservableTransitionState.Transition.progress(): Float { in <lambda>() method
83 assertThat(observableState()).isEqualTo(ObservableTransitionState.Idle(SceneA)) in <lambda>()
87 assertThat(state).isInstanceOf(ObservableTransitionState.Transition::class.java) in <lambda>()
88 assertThat((state as ObservableTransitionState.Transition).fromScene) in <lambda>()
95 assertThat((state as ObservableTransitionState.Transition).fromScene) in <lambda>()
101 assertThat(observableState()).isEqualTo(ObservableTransitionState.Idle(SceneB)) in <lambda>()
/frameworks/base/packages/SystemUI/src/com/android/systemui/communal/domain/interactor/
DCommunalSceneInteractor.kt19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
90 val transitionState: StateFlow<ObservableTransitionState> = in <lambda>()
98 fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) { in <lambda>()
107 is ObservableTransitionState.Idle -> in <lambda>()
109 is ObservableTransitionState.Transition -> in <lambda>()
134 it is ObservableTransitionState.Idle && it.currentScene == CommunalScenes.Communal in <lambda>()
149 !(it is ObservableTransitionState.Idle && it.currentScene == CommunalScenes.Blank) in <lambda>()
/frameworks/base/packages/SystemUI/src/com/android/systemui/keyguard/domain/interactor/scenetransition/
DLockscreenSceneTransitionInteractor.kt19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
95 .pairwise(ObservableTransitionState.Idle(Scenes.Lockscreen)) in <lambda>()
98 is ObservableTransitionState.Idle -> handleIdle(prevTransition, transition) in <lambda>()
99 is ObservableTransitionState.Transition -> handleTransition(transition) in <lambda>()
106 prevTransition: ObservableTransitionState, in <lambda>()
107 idle: ObservableTransitionState.Idle in <lambda>()
110 if (prevTransition !is ObservableTransitionState.Transition) return in <lambda>()
150 private suspend fun handleTransition(transition: ObservableTransitionState.Transition) { in <lambda>()
185 private fun collectProgress(transition: ObservableTransitionState.Transition) { in <lambda>()
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/communal/log/
DCommunalLoggerStartableTest.kt21 import com.android.compose.animation.scene.ObservableTransitionState
78 MutableStateFlow<ObservableTransitionState>(idle(CommunalScenes.Default)) in transitionStateLogging_enterCommunalHub()
106 MutableStateFlow<ObservableTransitionState>(idle(CommunalScenes.Default)) in transitionStateLogging_enterCommunalHub_canceled()
137 MutableStateFlow<ObservableTransitionState>(idle(CommunalScenes.Communal)) in transitionStateLogging_exitCommunalHub()
165 MutableStateFlow<ObservableTransitionState>(idle(CommunalScenes.Communal)) in transitionStateLogging_exitCommunalHub_canceled()
194 ): ObservableTransitionState.Transition { in transition()
195 return ObservableTransitionState.Transition( in transition()
205 private fun idle(sceneKey: SceneKey): ObservableTransitionState.Idle { in idle()
206 return ObservableTransitionState.Idle(sceneKey) in idle()
/frameworks/base/packages/SystemUI/src/com/android/systemui/scene/data/repository/
DSceneContainerRepository.kt21 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
61 private val defaultTransitionState = ObservableTransitionState.Idle(config.initialSceneKey) in <lambda>()
62 private val _transitionState = MutableStateFlow<Flow<ObservableTransitionState>?>(null) in <lambda>()
63 val transitionState: StateFlow<ObservableTransitionState> = in <lambda>()
110 fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) { in <lambda>()
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/
DNotificationStackAppearanceIntegrationTest.kt23 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
118 MutableStateFlow<ObservableTransitionState>( in <lambda>()
119 ObservableTransitionState.Idle(currentScene = Scenes.Gone) in <lambda>()
134 ObservableTransitionState.Transition( in <lambda>()
159 MutableStateFlow<ObservableTransitionState>( in <lambda>()
160 ObservableTransitionState.Idle(currentScene = Scenes.Lockscreen) in <lambda>()
175 MutableStateFlow<ObservableTransitionState>( in <lambda>()
176 ObservableTransitionState.Idle(currentScene = Scenes.Shade) in <lambda>()
191 ObservableTransitionState.Transition( in <lambda>()
/frameworks/base/packages/SystemUI/src/com/android/systemui/scene/domain/interactor/
DSceneContainerOcclusionInteractor.kt19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
98 sceneTransitionState: ObservableTransitionState, in <lambda>()
108 private val ObservableTransitionState.canBeOccluded: Boolean in <lambda>() constant
111 is ObservableTransitionState.Idle -> currentScene.canBeOccluded in <lambda>()
112 is ObservableTransitionState.Transition -> in <lambda>()
DSceneInteractor.kt19 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
105 val transitionState: StateFlow<ObservableTransitionState> = repository.transitionState in <lambda>()
116 .map { state -> (state as? ObservableTransitionState.Transition)?.toScene } in <lambda>()
133 is ObservableTransitionState.Transition -> it.isUserInputOngoing in <lambda>()
134 is ObservableTransitionState.Idle -> flowOf(false) in <lambda>()
168 is ObservableTransitionState.Idle -> { in <lambda>()
171 is ObservableTransitionState.Transition -> { in <lambda>()
324 fun setTransitionState(transitionState: Flow<ObservableTransitionState>?) { in <lambda>()
371 (transitionState.value as? ObservableTransitionState.Transition)?.fromScene == in <lambda>()
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/scene/data/repository/
DSceneContainerRepositoryTest.kt23 import com.android.compose.animation.scene.ObservableTransitionState
114 ObservableTransitionState.Idle(kosmos.sceneContainerConfig.initialSceneKey) in transitionState_defaultsToIdle()
123 MutableStateFlow<ObservableTransitionState>( in transitionState_reflectsUpdates()
124 ObservableTransitionState.Idle(Scenes.Lockscreen) in transitionState_reflectsUpdates()
132 ObservableTransitionState.Transition( in transitionState_reflectsUpdates()
151 ObservableTransitionState.Idle(kosmos.sceneContainerConfig.initialSceneKey) in transitionState_reflectsUpdates()
/frameworks/base/packages/SystemUI/multivalentTests/src/com/android/systemui/keyguard/domain/interactor/
DWindowManagerLockscreenVisibilityInteractorTest.kt21 import com.android.compose.animation.scene.ObservableTransitionState in <lambda>()
206 kosmos.setSceneTransition(ObservableTransitionState.Idle(Scenes.Lockscreen)) in <lambda>()
217 ObservableTransitionState.Transition( in <lambda>()
231 ObservableTransitionState.Transition( in <lambda>()
244 kosmos.setSceneTransition(ObservableTransitionState.Idle(Scenes.Gone)) in <lambda>()
258 kosmos.setSceneTransition(ObservableTransitionState.Idle(Scenes.Lockscreen)) in <lambda>()
271 ObservableTransitionState.Transition( in <lambda>()
295 kosmos.setSceneTransition(ObservableTransitionState.Idle(Scenes.Bouncer)) in <lambda>()
309 ObservableTransitionState.Transition( in <lambda>()
327 ObservableTransitionState.Transition( in <lambda>()
[all …]
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/keyguard/domain/interactor/scenetransition/
DLockscreenSceneTransitionInteractorTest.kt21 import com.android.compose.animation.scene.ObservableTransitionState
57 MutableStateFlow<ObservableTransitionState>(
58 ObservableTransitionState.Idle(Scenes.Lockscreen)
62 ObservableTransitionState.Transition(
72 ObservableTransitionState.Transition(
114 sceneTransitions.value = ObservableTransitionState.Idle(Scenes.Gone) in transition_from_ls_scene_end_in_gone()
151 sceneTransitions.value = ObservableTransitionState.Idle(Scenes.Lockscreen) in transition_from_ls_scene_end_in_ls()
214 sceneTransitions.value = ObservableTransitionState.Idle(Scenes.Lockscreen) in transition_from_ls_scene_on_aod_end_in_ls()
266 sceneTransitions.value = ObservableTransitionState.Idle(Scenes.Lockscreen) in transition_to_ls_scene_end_in_ls()
294 ObservableTransitionState.Transition( in transition_to_ls_scene_with_changed_next_scene_is_respected_just_once()
[all …]
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/keyguard/domain/interactor/
DKeyguardTransitionScenariosTest.kt23 import com.android.compose.animation.scene.ObservableTransitionState
644 MutableStateFlow<ObservableTransitionState>( in dozingToGlanceableHub()
645 ObservableTransitionState.Idle(CommunalScenes.Communal) in dozingToGlanceableHub()
777 MutableStateFlow<ObservableTransitionState>( in goneToGlanceableHub()
778 ObservableTransitionState.Idle(CommunalScenes.Communal) in goneToGlanceableHub()
953 MutableStateFlow<ObservableTransitionState>( in alternateBouncerToGlanceableHub()
954 ObservableTransitionState.Idle(CommunalScenes.Communal) in alternateBouncerToGlanceableHub()
1069 MutableStateFlow<ObservableTransitionState>( in primaryBouncerToGlanceableHub()
1070 ObservableTransitionState.Idle(CommunalScenes.Communal) in primaryBouncerToGlanceableHub()
1105 MutableStateFlow<ObservableTransitionState>( in primaryBouncerToGlanceableHubWhileDreaming()
[all …]

123