Searched refs:STATE_DREAM_OVERLAY_ACTIVE (Results 1 – 1 of 1) sorted by relevance
61 public static final int STATE_DREAM_OVERLAY_ACTIVE = 1 << 0; field in DreamOverlayStateController267 return mOverlayEnabled && containsState(STATE_DREAM_OVERLAY_ACTIVE); in isOverlayActive()336 modifyState(active ? OP_SET_STATE : OP_CLEAR_STATE, STATE_DREAM_OVERLAY_ACTIVE); in setOverlayActive()