Searched refs:STATE_LOADED (Results 1 – 6 of 6) sorted by relevance
109 private static final int STATE_LOADED = 3; field in MediaActionSound256 case STATE_LOADED: in play()285 sound.state = STATE_LOADED;289 sound.state = STATE_LOADED;
35 protected static final int STATE_LOADED = 1; field in BasicTexture154 return mState == STATE_LOADED; in isLoaded()
53 mState = STATE_LOADED; in prepare()
265 mState = STATE_LOADED; in uploadToCanvas()
111 private static final int STATE_LOADED = 1; field in UiccCarrierPrivilegeRules234 mState = new AtomicInteger(STATE_LOADED); in UiccCarrierPrivilegeRules()446 updateState(STATE_LOADED, "Success!"); in handleMessage()483 updateState(STATE_LOADED, "Success!"); in handleMessage()546 updateState(STATE_LOADED, "Success!"); in handleMessage()731 case STATE_LOADED: in getStateString()
26709 Landroid/media/MediaActionSound;->STATE_LOADED:I