Searched refs:ScreenHeadFusion (Results 1 – 5 of 5) sorted by relevance
29 TEST(ScreenHeadFusion, Init) { in TEST() argument30 ScreenHeadFusion fusion; in TEST()34 TEST(ScreenHeadFusion, Calculate_NoHead) { in TEST() argument35 ScreenHeadFusion fusion; in TEST()40 TEST(ScreenHeadFusion, Calculate_NoScreen) { in TEST() argument41 ScreenHeadFusion fusion; in TEST()46 TEST(ScreenHeadFusion, Calculate) { in TEST() argument52 ScreenHeadFusion fusion; in TEST()
22 void ScreenHeadFusion::setWorldToHeadPose(int64_t timestamp, const Pose3f& worldToHead) { in setWorldToHeadPose()26 void ScreenHeadFusion::setWorldToScreenPose(int64_t timestamp, const Pose3f& worldToScreen) { in setWorldToScreenPose()30 std::optional<ScreenHeadFusion::TimestampedPose> ScreenHeadFusion::calculate() { in calculate()
23 "ScreenHeadFusion.cpp",94 "ScreenHeadFusion-test.cpp",
44 class ScreenHeadFusion {
213 ScreenHeadFusion mScreenHeadFusion;