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Searched refs:Threaded (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h115 enum class Threaded { enum
234 bool isThreaded() const { return mThreaded == Threaded::YES; } in isThreaded()
246 RenderEngine() : RenderEngine(Threaded::NO) {} in RenderEngine()
248 RenderEngine(Threaded threaded) : mThreaded(threaded) {} in RenderEngine()
283 const Threaded mThreaded;
306 RenderEngine::Threaded threaded;
318 RenderEngine::Threaded _threaded, in RenderEngineCreationArgs()
360 Builder& setThreaded(RenderEngine::Threaded threaded) { in setThreaded()
386 RenderEngine::Threaded threaded = RenderEngine::Threaded::YES;
/frameworks/native/libs/renderengine/
DRenderEngine.cpp55 ALOGD("%sRenderEngine with %s Backend (%s)", args.threaded == Threaded::YES ? "Threaded " : "", in create()
79 if (args.threaded == Threaded::YES) { in create()
/frameworks/native/libs/renderengine/benchmark/
DRenderEngineBench.cpp67 static std::unique_ptr<RenderEngine> createRenderEngine(RenderEngine::Threaded threaded, in createRenderEngine()
182 auto re = createRenderEngine(static_cast<RenderEngine::Threaded>(std::get<0>(args_tuple)), in BM_blur()
227 BENCHMARK_CAPTURE(BM_blur, SkiaGLThreaded, RenderEngine::Threaded::YES,
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.h62 SkiaRenderEngine(Threaded, PixelFormat pixelFormat, BlurAlgorithm);
DSkiaRenderEngine.cpp275 SkiaRenderEngine::SkiaRenderEngine(Threaded threaded, PixelFormat pixelFormat, in SkiaRenderEngine()
/frameworks/native/libs/renderengine/threaded/
DRenderEngineThreaded.cpp41 : RenderEngine(Threaded::YES) { in RenderEngineThreaded()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp804 builder.setThreaded(renderengine::RenderEngine::Threaded::NO) in chooseRenderEngineType()
807 builder.setThreaded(renderengine::RenderEngine::Threaded::YES) in chooseRenderEngineType()
810 builder.setThreaded(renderengine::RenderEngine::Threaded::NO) in chooseRenderEngineType()
813 builder.setThreaded(renderengine::RenderEngine::Threaded::YES) in chooseRenderEngineType()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp130 .setThreaded(renderengine::RenderEngine::Threaded::NO) in createRenderEngine()