Searched refs:U_TEXTURE (Results 1 – 1 of 1) sorted by relevance
114 static const char U_TEXTURE[] = "uTexture"; variable823 mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE); in initShaders()834 mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); in initShaders()