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Searched refs:UinputAction (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/input/
DVirtualInputDevice.cpp64 const std::map<int, UinputAction>& actionMapping, in writeEvKeyEvent()
90 const std::map<int, UinputAction> VirtualKeyboard::KEY_ACTION_MAPPING = {
91 {AKEY_EVENT_ACTION_DOWN, UinputAction::PRESS},
92 {AKEY_EVENT_ACTION_UP, UinputAction::RELEASE},
240 const std::map<int, UinputAction> VirtualMouse::BUTTON_ACTION_MAPPING = {
241 {AMOTION_EVENT_ACTION_BUTTON_PRESS, UinputAction::PRESS},
242 {AMOTION_EVENT_ACTION_BUTTON_RELEASE, UinputAction::RELEASE},
281 const std::map<int, UinputAction> VirtualTouchscreen::TOUCH_ACTION_MAPPING = {
282 {AMOTION_EVENT_ACTION_DOWN, UinputAction::PRESS},
283 {AMOTION_EVENT_ACTION_UP, UinputAction::RELEASE},
[all …]
/frameworks/native/include/input/
DVirtualInputDevice.h23 enum class UinputAction { enum
41 const std::map<int, UinputAction>& actionMapping,
49 static const std::map<int, UinputAction> KEY_ACTION_MAPPING;
68 static const std::map<int, UinputAction> BUTTON_ACTION_MAPPING;
85 static const std::map<int, UinputAction> TOUCH_ACTION_MAPPING;
101 bool isValidPointerId(int32_t pointerId, UinputAction uinputAction);