Searched refs:androidRangeMin (Results 1 – 2 of 2) sorted by relevance
85 float androidRangeMin; member
436 } else if (value < axisInfo->androidRangeMin) { in nativeSendGamepadAxisValue()437 value = axisInfo->androidRangeMin; in nativeSendGamepadAxisValue()441 float movementPercent = (value - axisInfo->androidRangeMin) / in nativeSendGamepadAxisValue()442 (axisInfo->androidRangeMax - axisInfo->androidRangeMin); in nativeSendGamepadAxisValue()