Searched refs:bBassEnabled (Results 1 – 3 of 3) sorted by relevance
61 bool bBassEnabled; /* Flag for Bass */ member
230 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in EffectCreate()741 bool bbEnabled = pContext->pBundledContext->bBassEnabled == LVM_TRUE; in LvmEffect_limitLevel()2756 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_setEnabled()2766 pContext->pBundledContext->bBassEnabled = LVM_TRUE; in Effect_setEnabled()2817 if (pContext->pBundledContext->bBassEnabled == LVM_FALSE) { in Effect_setEnabled()2821 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in Effect_setEnabled()2946 if ((pContext->pBundledContext->bBassEnabled == LVM_FALSE) && in Effect_process()3386 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_command()3399 if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) { in Effect_command()
352 pContext->pBundledContext->bBassEnabled = LVM_FALSE; in lvmCreate()