Searched refs:backgroundLayer (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/animation/ |
D | TransitionAnimatorTest.kt | 81 val backgroundLayer = GradientDrawable().apply { alpha = 0 } in <lambda>() constant 82 val animator = setUpTest(backgroundLayer, isLaunching = true) in <lambda>() 84 val recordedMotion = recordMotion(backgroundLayer, animator) in <lambda>() 91 val backgroundLayer = GradientDrawable().apply { alpha = 0 } in <lambda>() constant 92 val animator = setUpTest(backgroundLayer, isLaunching = false) in <lambda>() 94 val recordedMotion = recordMotion(backgroundLayer, animator) in <lambda>() 101 val backgroundLayer = GradientDrawable().apply { alpha = 0 } in <lambda>() constant 103 setUpTest(backgroundLayer, isLaunching = true, fadeWindowBackgroundLayer = false) in <lambda>() 105 val recordedMotion = recordMotion(backgroundLayer, animator) in <lambda>() 112 val backgroundLayer = GradientDrawable().apply { alpha = 0 } in <lambda>() constant [all …]
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/frameworks/native/services/surfaceflinger/FrontEnd/ |
D | LayerLifecycleManager.cpp | 234 RequestedLayerState* backgroundLayer = newLayers.back().get(); in applyTransactions() local 235 backgroundLayer->bgColorLayer = true; in applyTransactions() 236 backgroundLayer->handleAlive = false; in applyTransactions() 237 backgroundLayer->parentId = layer->id; in applyTransactions() 238 backgroundLayer->z = std::numeric_limits<int32_t>::min(); in applyTransactions() 239 backgroundLayer->color = layer->bgColor; in applyTransactions() 240 backgroundLayer->dataspace = layer->bgColorDataspace; in applyTransactions() 241 layer->bgColorLayerId = backgroundLayer->id; in applyTransactions()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 1091 renderengine::LayerSettings backgroundLayer; in fillBufferAndBlurBackground() local 1092 backgroundLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferAndBlurBackground() 1093 backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground() 1094 SourceVariant::fillColor(backgroundLayer, 0.0f, 1.0f, 0.0f, this); in fillBufferAndBlurBackground() 1095 backgroundLayer.alpha = 1.0f; in fillBufferAndBlurBackground() 1096 layers.emplace_back(backgroundLayer); in fillBufferAndBlurBackground() 1136 renderengine::LayerSettings backgroundLayer; in fillSmallLayerAndBlurBackground() local 1137 backgroundLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillSmallLayerAndBlurBackground() 1138 backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillSmallLayerAndBlurBackground() 1139 SourceVariant::fillColor(backgroundLayer, 1.0f, 0.0f, 0.0f, this); in fillSmallLayerAndBlurBackground() [all …]
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 732 renderengine::LayerSettings backgroundLayer; in fillBufferAndBlurBackground() local 733 backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBufferAndBlurBackground() 734 SourceVariant::fillColor(backgroundLayer, 0.0f, 1.0f, 0.0f, this); in fillBufferAndBlurBackground() 735 backgroundLayer.alpha = 1.0f; in fillBufferAndBlurBackground() 736 layers.push_back(&backgroundLayer); in fillBufferAndBlurBackground()
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/frameworks/native/services/surfaceflinger/tests/ |
D | LayerTypeAndRenderTypeTransaction_test.cpp | 668 sp<SurfaceControl> backgroundLayer; in TEST_P() local 669 ASSERT_NO_FATAL_FAILURE(backgroundLayer = createLayer("background", size, size)); in TEST_P() 670 ASSERT_NO_FATAL_FAILURE(fillLayerColor(backgroundLayer, Color::GREEN, size, size)); in TEST_P()
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