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Searched refs:bindExternalTextureBuffer (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineThreadedTest.cpp66 EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, Eq(nullptr), Eq(nullptr))) in TEST_F()
68 status_t result = mThreadedRE->bindExternalTextureBuffer(0, nullptr, nullptr); in TEST_F()
74 EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, buf, Eq(nullptr))) in TEST_F()
76 status_t result = mThreadedRE->bindExternalTextureBuffer(0, buf, nullptr); in TEST_F()
DRenderEngineTest.cpp1246 status_t result = sRE->bindExternalTextureBuffer(0, nullptr, nullptr); in TEST_F()
1256 sRE->bindExternalTextureBuffer(texName, buf, nullptr); in TEST_F()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/mock/
DRenderEngine.h48 MOCK_METHOD3(bindExternalTextureBuffer,
/frameworks/av/media/libstagefright/renderfright/threaded/
DRenderEngineThreaded.h53 status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
DRenderEngineThreaded.cpp194 status_t RenderEngineThreaded::bindExternalTextureBuffer(uint32_t texName, in bindExternalTextureBuffer() function in android::renderengine::threaded::RenderEngineThreaded
204 status_t status = instance.bindExternalTextureBuffer(texName, buffer, fence); in bindExternalTextureBuffer()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DRenderEngine.h100 virtual status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.h64 status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
DGLESRenderEngine.cpp623 status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, in bindExternalTextureBuffer() function in android::renderengine::gl::GLESRenderEngine
1169 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf, in drawLayers()
/frameworks/av/media/libstagefright/renderfright/fuzzer/
Dlibstagefright_renderfright_fuzzer.cpp237 renderEngine->bindExternalTextureBuffer(mFdp.ConsumeIntegral<uint32_t>(), buffer, in process()