Searched refs:bindExternalTextureBuffer (Results 1 – 9 of 9) sorted by relevance
/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineThreadedTest.cpp | 66 EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, Eq(nullptr), Eq(nullptr))) in TEST_F() 68 status_t result = mThreadedRE->bindExternalTextureBuffer(0, nullptr, nullptr); in TEST_F() 74 EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, buf, Eq(nullptr))) in TEST_F() 76 status_t result = mThreadedRE->bindExternalTextureBuffer(0, buf, nullptr); in TEST_F()
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D | RenderEngineTest.cpp | 1246 status_t result = sRE->bindExternalTextureBuffer(0, nullptr, nullptr); in TEST_F() 1256 sRE->bindExternalTextureBuffer(texName, buf, nullptr); in TEST_F()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/mock/ |
D | RenderEngine.h | 48 MOCK_METHOD3(bindExternalTextureBuffer,
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/frameworks/av/media/libstagefright/renderfright/threaded/ |
D | RenderEngineThreaded.h | 53 status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
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D | RenderEngineThreaded.cpp | 194 status_t RenderEngineThreaded::bindExternalTextureBuffer(uint32_t texName, in bindExternalTextureBuffer() function in android::renderengine::threaded::RenderEngineThreaded 204 status_t status = instance.bindExternalTextureBuffer(texName, buffer, fence); in bindExternalTextureBuffer()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | RenderEngine.h | 100 virtual status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.h | 64 status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
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D | GLESRenderEngine.cpp | 623 status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, in bindExternalTextureBuffer() function in android::renderengine::gl::GLESRenderEngine 1169 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf, in drawLayers()
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/frameworks/av/media/libstagefright/renderfright/fuzzer/ |
D | libstagefright_renderfright_fuzzer.cpp | 237 renderEngine->bindExternalTextureBuffer(mFdp.ConsumeIntegral<uint32_t>(), buffer, in process()
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