Searched refs:bufferSurfaceFrameTX (Results 1 – 3 of 3) sorted by relevance
77 ASSERT_TRUE(layer->mDrawingState.bufferSurfaceFrameTX == nullptr); in PresentedSurfaceFrameForBufferlessTransaction()107 ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); in PresentedSurfaceFrameForBufferTransaction()108 const auto surfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; in PresentedSurfaceFrameForBufferTransaction()139 ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); in DroppedSurfaceFrameForBufferTransaction()140 const auto droppedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; in DroppedSurfaceFrameForBufferTransaction()159 ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); in DroppedSurfaceFrameForBufferTransaction()160 const auto presentedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; in DroppedSurfaceFrameForBufferTransaction()186 ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); in BufferlessSurfaceFramePromotedToBufferSurfaceFrame()204 ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); in BufferlessSurfaceFramePromotedToBufferSurfaceFrame()205 const auto surfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; in BufferlessSurfaceFramePromotedToBufferSurfaceFrame()[all …]
1363 mDrawingState.bufferSurfaceFrameTX = it->second; in setFrameTimelineVsyncForBufferTransaction()1365 mDrawingState.bufferSurfaceFrameTX->promoteToBuffer(); in setFrameTimelineVsyncForBufferTransaction()1366 mDrawingState.bufferSurfaceFrameTX->setActualQueueTime(postTime); in setFrameTimelineVsyncForBufferTransaction()1368 mDrawingState.bufferSurfaceFrameTX = in setFrameTimelineVsyncForBufferTransaction()1382 if (const auto& bufferSurfaceFrameTX = mDrawingState.bufferSurfaceFrameTX; in setFrameTimelineVsyncForBufferlessTransaction() local1383 bufferSurfaceFrameTX != nullptr) { in setFrameTimelineVsyncForBufferlessTransaction()1384 if (bufferSurfaceFrameTX->getToken() == info.vsyncId) { in setFrameTimelineVsyncForBufferlessTransaction()3125 if (mDrawingState.bufferSurfaceFrameTX != nullptr && in releasePreviousBuffer()3126 mDrawingState.bufferSurfaceFrameTX->getPresentState() != PresentState::Presented) { in releasePreviousBuffer()3127 addSurfaceFrameDroppedForBuffer(mDrawingState.bufferSurfaceFrameTX, systemTime()); in releasePreviousBuffer()[all …]
213 std::shared_ptr<frametimeline::SurfaceFrame> bufferSurfaceFrameTX; member