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Searched refs:buildUniformValue (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/shaders/tests/
Dshaders_test.cpp43 std::vector<uint8_t> buildUniformValue(T value) { in buildUniformValue() function
65 buildUniformValue<mat3>( in TEST_F()
69 buildUniformValue<mat3>( in TEST_F()
88 buildUniformValue<mat3>( in TEST_F()
92 buildUniformValue<mat3>(inputColorSpace.getXYZtoRGB())))); in TEST_F()
/frameworks/native/libs/shaders/
Dshaders.cpp224 std::vector<uint8_t> buildUniformValue(T value) { in buildUniformValue() function
286 .value = buildUniformValue<mat3>(ColorSpace::linearExtendedSRGB().getRGBtoXYZ())}); in buildLinearEffectUniforms()
288 .value = buildUniformValue<mat3>(inputColorSpace.getXYZtoRGB())}); in buildLinearEffectUniforms()
292 .value = buildUniformValue<mat4>( in buildLinearEffectUniforms()
/frameworks/native/libs/tonemap/
Dtonemap.cpp44 std::vector<uint8_t> buildUniformValue(T value) { in buildUniformValue() function
282 .value = buildUniformValue<float>(metadata.displayMaxLuminance)}); in generateShaderSkSLUniforms()
284 .value = buildUniformValue<float>(metadata.contentMaxLuminance)}); in generateShaderSkSLUniforms()
620 .value = buildUniformValue<float>(metadata.displayMaxLuminance)}); in generateShaderSkSLUniforms()
622 .value = buildUniformValue<float>(kContentMaxLuminance)}); in generateShaderSkSLUniforms()
624 .value = buildUniformValue<float>( in generateShaderSkSLUniforms()