Searched refs:buttonsReleased (Results 1 – 2 of 2) sorted by relevance
260 int32_t buttonsReleased = lastButtonState & ~currentButtonState; in sync() local333 if (buttonsReleased) { in sync()334 BitSet32 released(buttonsReleased); in sync()
277 const uint32_t buttonsReleased = gesture.details.buttons.up; in handleButtonsChange() local279 if (buttonsReleased & button) { in handleButtonsChange()