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Searched refs:childShadowRadius (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.cpp533 const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius; in computeBounds() local
536 child->computeBounds(mBounds, mEffectiveTransform, childShadowRadius); in computeBounds()