Searched refs:darkAmountForAnimation (Results 1 – 1 of 1) sorted by relevance
136 final float darkAmountForAnimation = mAnimationType == ANIMATE_APPEAR_ON_SCREEN_OFF in updateBurnInOffsets() local140 - mMaxBurnInOffsetX, darkAmountForAnimation); in updateBurnInOffsets()143 - mMaxBurnInOffsetY, darkAmountForAnimation); in updateBurnInOffsets()145 darkAmountForAnimation); in updateBurnInOffsets()152 } else if (darkAmountForAnimation == 0f) { in updateBurnInOffsets()