Searched refs:deferredHandler (Results 1 – 1 of 1) sorted by relevance
289 auto deferredHandler = std::make_shared<DeferredGainmapShader>( in Make() local292 [deferredHandler](const SkRuntimeEffectPriv::UniformsCallbackContext& renderContext) in Make()294 return deferredHandler->build(getTargetHdrSdrRatio(renderContext.fDstColorSpace)); in Make()296 return SkRuntimeEffectPriv::MakeDeferredShader(deferredHandler->mShader.get(), callback, in Make()297 deferredHandler->mBuilder.children()); in Make()