Searched refs:desiredY (Results 1 – 2 of 2) sorted by relevance
769 final float desiredY = mScreenRect.height() / 2f - (mBubbleSize / 2f); in getStartPosition() local770 final float offset = desiredY / mScreenRect.height(); in getStartPosition()
649 val desiredY = constant665 val offsetPercent = (desiredY / height).coerceIn(0f, 1f)