Searched refs:disableBlending (Results 1 – 12 of 12) sorted by relevance
149 bool disableBlending = false; member189 lhs.disableBlending == rhs.disableBlending && lhs.shadow == rhs.shadow &&250 *os << "\n .disableBlending = " << settings.disableBlending; in PrintTo()
120 bool disableBlending = false; member182 lhs.disableBlending == rhs.disableBlending &&268 *os << "\n .disableBlending = " << settings.disableBlending; in PrintTo()
38 lhs.disableBlending == rhs.disableBlending && lhs.shadow == rhs.shadow && in equalIgnoringSource()
900 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow"); in drawLayersInternal()959 (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending && in drawLayersInternal()1065 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with A8"); in drawLayersInternal()1117 if (layer.disableBlending) { in drawLayersInternal()
322 .disableBlending = true, in drawHolePunchLayer()
169 void disableBlending();
873 disableBlending(); in handleRoundedCorners()1196 if (layer->disableBlending) { in drawLayers()1216 disableBlending(); in drawLayers()1319 void GLESRenderEngine::disableBlending() { in disableBlending() function in android::renderengine::gl::GLESRenderEngine
827 EXPECT_TRUE(holePunchSettings.disableBlending); in TEST_F()835 EXPECT_FALSE(holePunchBackgroundSettings.disableBlending); in TEST_F()888 EXPECT_TRUE(holePunchSettings.disableBlending); in TEST_F()896 EXPECT_FALSE(holePunchBackgroundSettings.disableBlending); in TEST_F()
193 layerSettings.disableBlending = true; in prepareClearClientComposition()
229 holePunchSettings->disableBlending = true; in render()
2480 .disableBlending = true, in TEST_P()2531 .disableBlending = true, in TEST_P()
4562 mLayers[i].mLayerSettings.disableBlending = false; in GenerateClientCompositionRequestsTest_ThreeLayers()4763 mBlackoutSettings.disableBlending = true; in TEST_F()