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Searched refs:frameNum (Results 1 – 8 of 8) sorted by relevance

/frameworks/av/media/module/codecs/amrnb/enc/test/
Damrnb_enc_test.cpp65 int frameNum = 0; in encode() local
141 frameNum++; in encode()
142 printf(" Frames processed: %d\n", frameNum); in encode()
DAmrnbEncoderTest.cpp60 int32_t frameNum = 0; in EncodeFrames() local
63 while (frameNum < frameCount) { in EncodeFrames()
75 frameNum++; in EncodeFrames()
/frameworks/base/core/jni/
Dandroid_graphics_BLASTBufferQueue.cpp181 static void nativeApplyPendingTransactions(JNIEnv* env, jclass clazz, jlong ptr, jlong frameNum) { in nativeApplyPendingTransactions() argument
183 queue->applyPendingTransactions(frameNum); in nativeApplyPendingTransactions()
205 jlong frameNum) { in nativeGatherPendingTransactions() argument
207 SurfaceComposerClient::Transaction* transaction = queue->gatherPendingTransactions(frameNum); in nativeGatherPendingTransactions()
/frameworks/av/media/module/codecs/amrwb/enc/test/
DAmrwbEncoderTest.cpp120 int32_t frameNum = 0; in TEST_P() local
138 frameNum++; in TEST_P()
145 ALOGV("Number of frames processed: %d", frameNum); in TEST_P()
/frameworks/av/media/module/codecs/m4v_h263/enc/src/
Dmp4enc_api.cpp2632 UInt frameNum[4], frameTick; in DetermineCodingLayer() local
2653 frameNum[i] = (UInt)((modTime - modTimeRef) * LayerFrameRate[i] + 500) / 1000; in DetermineCodingLayer()
2656 video->prevFrameNum[i] = frameNum[i] - 1; in DetermineCodingLayer()
2658 else if (frameNum[i] <= video->prevFrameNum[i]) in DetermineCodingLayer()
2664 …frameModTime = (ULong)(((frameNum[i] * 1000) / LayerFrameRate[i]) + modTimeRef + 0.5); /* rec. tim… in DetermineCodingLayer()
2665 …nextFrmModTime = (ULong)((((frameNum[i] + 1) * 1000) / LayerFrameRate[i]) + modTimeRef + 0.5); /* … in DetermineCodingLayer()
2709 frameInc = (frameNum[i] - video->prevFrameNum[i]); in DetermineCodingLayer()
2724 video->prevFrameNum[i] = frameNum[i]; in DetermineCodingLayer()
2752frameNum[i] = (UInt)((frameModTime - modTimeRef) * encParams->LayerFrameRate[i] + 500) / 1000; in DetermineCodingLayer()
2754 video->prevFrameNum[i] = frameNum[i] - 1; in DetermineCodingLayer()
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/frameworks/av/media/module/bqhelper/
DGraphicBufferSource.cpp981 int64_t frameNum = bi.mFrameNumber; in acquireBuffer_l() local
986 [frameNum, this](AcquiredBuffer *buffer){ in acquireBuffer_l()
1000 buffer->getSlot(), frameNum, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, in acquireBuffer_l()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp1698 const uint64_t frameNum = mFramesQueued++; in queueSync() local
1700 static_cast<unsigned long>(frameNum)); in queueSync()
1702 mQueue.push({sync, frameNum}); in queueSync()
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp1289 uint32_t frameNum; in threadLoop() local
1296 frameNum = mFramesCompleted; in threadLoop()
1301 snprintf(name, sizeof(name), "waiting for frame %u", (unsigned int)frameNum); in threadLoop()