Searched refs:frameNum (Results 1 – 8 of 8) sorted by relevance
/frameworks/av/media/module/codecs/amrnb/enc/test/ |
D | amrnb_enc_test.cpp | 65 int frameNum = 0; in encode() local 141 frameNum++; in encode() 142 printf(" Frames processed: %d\n", frameNum); in encode()
|
D | AmrnbEncoderTest.cpp | 60 int32_t frameNum = 0; in EncodeFrames() local 63 while (frameNum < frameCount) { in EncodeFrames() 75 frameNum++; in EncodeFrames()
|
/frameworks/base/core/jni/ |
D | android_graphics_BLASTBufferQueue.cpp | 181 static void nativeApplyPendingTransactions(JNIEnv* env, jclass clazz, jlong ptr, jlong frameNum) { in nativeApplyPendingTransactions() argument 183 queue->applyPendingTransactions(frameNum); in nativeApplyPendingTransactions() 205 jlong frameNum) { in nativeGatherPendingTransactions() argument 207 SurfaceComposerClient::Transaction* transaction = queue->gatherPendingTransactions(frameNum); in nativeGatherPendingTransactions()
|
/frameworks/av/media/module/codecs/amrwb/enc/test/ |
D | AmrwbEncoderTest.cpp | 120 int32_t frameNum = 0; in TEST_P() local 138 frameNum++; in TEST_P() 145 ALOGV("Number of frames processed: %d", frameNum); in TEST_P()
|
/frameworks/av/media/module/codecs/m4v_h263/enc/src/ |
D | mp4enc_api.cpp | 2632 UInt frameNum[4], frameTick; in DetermineCodingLayer() local 2653 frameNum[i] = (UInt)((modTime - modTimeRef) * LayerFrameRate[i] + 500) / 1000; in DetermineCodingLayer() 2656 video->prevFrameNum[i] = frameNum[i] - 1; in DetermineCodingLayer() 2658 else if (frameNum[i] <= video->prevFrameNum[i]) in DetermineCodingLayer() 2664 …frameModTime = (ULong)(((frameNum[i] * 1000) / LayerFrameRate[i]) + modTimeRef + 0.5); /* rec. tim… in DetermineCodingLayer() 2665 …nextFrmModTime = (ULong)((((frameNum[i] + 1) * 1000) / LayerFrameRate[i]) + modTimeRef + 0.5); /* … in DetermineCodingLayer() 2709 frameInc = (frameNum[i] - video->prevFrameNum[i]); in DetermineCodingLayer() 2724 video->prevFrameNum[i] = frameNum[i]; in DetermineCodingLayer() 2752 … frameNum[i] = (UInt)((frameModTime - modTimeRef) * encParams->LayerFrameRate[i] + 500) / 1000; in DetermineCodingLayer() 2754 video->prevFrameNum[i] = frameNum[i] - 1; in DetermineCodingLayer() [all …]
|
/frameworks/av/media/module/bqhelper/ |
D | GraphicBufferSource.cpp | 981 int64_t frameNum = bi.mFrameNumber; in acquireBuffer_l() local 986 [frameNum, this](AcquiredBuffer *buffer){ in acquireBuffer_l() 1000 buffer->getSlot(), frameNum, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, in acquireBuffer_l()
|
/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 1698 const uint64_t frameNum = mFramesQueued++; in queueSync() local 1700 static_cast<unsigned long>(frameNum)); in queueSync() 1702 mQueue.push({sync, frameNum}); in queueSync()
|
/frameworks/native/opengl/libs/EGL/ |
D | egl_platform_entries.cpp | 1289 uint32_t frameNum; in threadLoop() local 1296 frameNum = mFramesCompleted; in threadLoop() 1301 snprintf(name, sizeof(name), "waiting for frame %u", (unsigned int)frameNum); in threadLoop()
|