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/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp5763 std::shared_ptr<Connection> fromConnection = getConnectionLocked(fromToken); in transferTouchGesture() local
5765 if (fromConnection != nullptr && toConnection != nullptr) { in transferTouchGesture()
5766 fromConnection->inputState.mergePointerStateTo(toConnection->inputState); in transferTouchGesture()
5770 synthesizeCancelationEventsForWindowLocked(fromWindowHandle, options, fromConnection); in transferTouchGesture()