Searched refs:getNoisePhase (Results 1 – 4 of 4) sorted by relevance
181 RenderNodeAnimator loop = new RenderNodeAnimator(props.getNoisePhase(), in enterHardware()242 CanvasProperty.createFloat(mProperties.getNoisePhase()), in getCanvasProperties()334 FloatType getNoisePhase() { in getNoisePhase() method in RippleAnimationSession.AnimationProperties
945 p.getProgress(), p.getNoisePhase(), p.getColor(), p.getShader()); in drawPatterned()
7507 HSPLandroid/graphics/drawable/RippleAnimationSession$AnimationProperties;->getNoisePhase()Ljava/lan…
7510 HSPLandroid/graphics/drawable/RippleAnimationSession$AnimationProperties;->getNoisePhase()Ljava/lan…