Searched refs:initTexture (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.h | 178 status_t initTexture(Texture* texture, AssetManager& asset, const char* name, 180 status_t initTexture(FileMap* map, int* width, int* height,
|
D | BootAnimation.cpp | 291 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, in initTexture() function in android::BootAnimation 348 status_t BootAnimation::initTexture(FileMap* map, int* width, int* height, in initTexture() function in android::BootAnimation 874 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); in android() 875 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); in android() 1064 status = initTexture(font->map, &font->texture.w, &font->texture.h); in initFont() 1071 status = initTexture(&font->texture, mAssets, fallback); in initFont() 1658 initTexture(frame.map, &w, &h, false /* don't premultiply alpha */); in playAnimation()
|