Searched refs:inverseDistanceStretchedX (Results 1 – 2 of 2) sorted by relevance
206 float inverseDistanceStretchedX = in createSkShader() local230 mBuilder->uniform("uInverseDistanceStretchedX").set(&inverseDistanceStretchedX, 1); in createSkShader()
202 float inverseDistanceStretchedX = 1.f / width; in getShader() local219 mBuilder->uniform("uInverseDistanceStretchedX").set(&inverseDistanceStretchedX, 1); in getShader()