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Searched refs:inverseDistanceStretchedX (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/skia/filters/
DStretchShaderFactory.cpp206 float inverseDistanceStretchedX = in createSkShader() local
230 mBuilder->uniform("uInverseDistanceStretchedX").set(&inverseDistanceStretchedX, 1); in createSkShader()
/frameworks/base/libs/hwui/effects/
DStretchEffect.cpp202 float inverseDistanceStretchedX = 1.f / width; in getShader() local
219 mBuilder->uniform("uInverseDistanceStretchedX").set(&inverseDistanceStretchedX, 1); in getShader()