Searched refs:isAllocated (Results 1 – 6 of 6) sorted by relevance
129 virtual bool isAllocated(void) const { return false; } in isAllocated() function282 bool isAllocated(void) const override { return mBuf != NULL; } in isAllocated() function340 virtual bool isAllocated(void) const { return mBuf != NULL; } in isAllocated() function
92 return resources_asset_ != nullptr && resources_asset_->isAllocated(); in IsTableAllocated()
111 boolean isAllocated() { in isAllocated() method in TextureSource
629 if (mTexture.isAllocated()) { in destroy()640 if (!mTexture.isAllocated()) { in getTexture()
213 return asset->mAsset->isAllocated() ? 1 : 0; in AAsset_isAllocated()
109 if (cur->isAllocated()) { in getAssetAllocations()