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Searched refs:isCompiled (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/filters/
DGenericProgram.cpp75 GLint isCompiled = 0; in compileShader() local
76 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); in compileShader()
77 if (isCompiled == GL_FALSE) { in compileShader()
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp778 GLint isCompiled = 0; in compileShader() local
779 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); in compileShader()
780 if (isCompiled == GL_FALSE) { in compileShader()