Searched refs:isCompiled (Results 1 – 2 of 2) sorted by relevance
75 GLint isCompiled = 0; in compileShader() local76 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); in compileShader()77 if (isCompiled == GL_FALSE) { in compileShader()
778 GLint isCompiled = 0; in compileShader() local779 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); in compileShader()780 if (isCompiled == GL_FALSE) { in compileShader()