Searched refs:keyboardSource (Results 1 – 1 of 1) sorted by relevance
526 uint32_t keyboardSource = 0; in createMappers() local528 keyboardSource |= AINPUT_SOURCE_KEYBOARD; in createMappers()531 keyboardSource |= AINPUT_SOURCE_DPAD; in createMappers()534 keyboardSource |= AINPUT_SOURCE_GAMEPAD; in createMappers()537 if (keyboardSource != 0) { in createMappers()539 createInputMapper<KeyboardInputMapper>(contextPtr, readerConfig, keyboardSource)); in createMappers()