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Searched refs:lastDisplayedProgress (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp1496 const int lastDisplayedProgress) { in shouldStopPlayingPart() argument
1500 (lastDisplayedProgress == 0 || lastDisplayedProgress == 100); in shouldStopPlayingPart()
1568 int lastDisplayedProgress = 0; in playAnimation() local
1586 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; in playAnimation()
1624 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; in playAnimation()
1698 if (lastDisplayedProgress != 100) { in playAnimation()
1701 if (lastDisplayedProgress < newProgress) { in playAnimation()
1702 lastDisplayedProgress++; in playAnimation()
1708 drawProgress(lastDisplayedProgress, animation.progressFont, posX, posY); in playAnimation()
1747 if (lastDisplayedProgress != 0 && lastDisplayedProgress != 100) { in playAnimation()
DBootAnimation.h209 int lastDisplayedProgress);