Searched refs:lastDisplayedProgress (Results 1 – 2 of 2) sorted by relevance
1496 const int lastDisplayedProgress) { in shouldStopPlayingPart() argument1500 (lastDisplayedProgress == 0 || lastDisplayedProgress == 100); in shouldStopPlayingPart()1568 int lastDisplayedProgress = 0; in playAnimation() local1586 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; in playAnimation()1624 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; in playAnimation()1698 if (lastDisplayedProgress != 100) { in playAnimation()1701 if (lastDisplayedProgress < newProgress) { in playAnimation()1702 lastDisplayedProgress++; in playAnimation()1708 drawProgress(lastDisplayedProgress, animation.progressFont, posX, posY); in playAnimation()1747 if (lastDisplayedProgress != 0 && lastDisplayedProgress != 100) { in playAnimation()
209 int lastDisplayedProgress);