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Searched refs:linearBaseImageShader (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/effects/
DGainmapRenderer.cpp194 auto linearBaseImageShader = baseImage->makeRawShader(tileModeX, tileModeY, samplingOptions) in setupChildren() local
211 mBuilder.child("linearBase") = std::move(linearBaseImageShader); in setupChildren()