Searched refs:linuxUinputAxis (Results 1 – 2 of 2) sorted by relevance
342 descriptor.EnableAxis(axis.linuxUinputAxis, axis.linuxUinputRangeMin, in openGamepad()446 connection->sendEvent(EV_ABS, axisInfo->linuxUinputAxis, axisRawValue); in nativeSendGamepadAxisValue()518 if ((axis.linuxUinputAxis == ABS_Z) || (axis.linuxUinputAxis == ABS_RZ)) { in nativeClear()520 connection->sendEvent(EV_ABS, axis.linuxUinputAxis, axis.linuxUinputRangeMin); in nativeClear()523 connection->sendEvent(EV_ABS, axis.linuxUinputAxis, in nativeClear()
87 int linuxUinputAxis; member